It honestly made navigating the menus a nightmare and made me wonder if they made controller support an after thought or not. (Why they though pulling out your weapon and sheathing it should be different buttons is beyond me but pressing the left analogue should not have been one of them). They are slippery, stop on a dime that got fired out of a cannon, and with a button scheme that will often have you whipping your weapons out or doing something else you didn’t want to because the experience is that unique. controlling your character is also a chore. For some reason they included dark souls like bosses large in scale but ultimately mash between reg attack and dodge and it’s no more thrilling then a regular encounter. Otherwise it’s pretty standard WRPG fare with a lot of nice character skill development.Ĭombat, to elaborate further, is a tiresome butting mashing experience where the only excitement will come from switching your weapon to remove their armour. One thing done correctly was the crafting system.You can make or reinforce armour, weapons, potions, and other things that will help you complete tasks and battles. You can choose alliences and ruin reputation but it’s also pretty easy to just have everybody like you. Combat has many options with guns, traps, magic, armour piercing attacks, dodging and all sorts of other options BUT you’ll find the only thing that matters is mashing the attack button and sometimes dodging if you somehow get ganged up on which you won’t because you’ll have two companions to divvy out the encounters. You can have multiple ways to solve a side quest OR you can just find you don’t have the skills to complete it at all. You have moments where you can sneak around but it’s ridiculously easy to have a guy notice you as soon as you enter a room or just without warning. Greedfall shines in it’s jack of all trades gameplay experience but that shine is devoid of any real polish devoiding it of any true lustre. Will their previous experience offer smooth sailing towards a Victorian era game or will it prove too harrowing a journey of discovery? This is Captain JMachine here to help you chart these potentially troubled waters and hopefully find a land worth exploring. Greedfall, The newest WRPG offering from Development team Spiders and Publisher Focus Home Interactive, Is a bit of a departure from earlier, more sci fi, heavy offerings like Technomancer or Mars: War Logs. All content contained within the article are the sole thoughts and opinion of the author and has not been influenced or doctored in any way. Game Octane was given a copy of this game for use in this review.
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